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Hypercasual · iOS + Android · Code Craft Studios · 2026

Don't Touch
Red.

One rule. Infinite rage.
Tap everything · except red.

Download on the App StoreGoogle Play · Soon

Platform

iOS · Android

Session target

15–60s / run

App size

< 50 MB

Tutorial needed

Zero.

Screenshots

Tap everything except red — gameplay screen showing coloured tile grid with one red danger tile

Tap everything.
Except red.

One slip ends it all — game over screen with final score 312 and Try Again button

One slip
ends it all.

Climb the global board — daily leaderboard showing player rank 47 against global competition

Climb the
global board.

One rule, infinite rage — main menu showing personal best score and large Play button

One rule.
Infinite rage.

Don't get overtaken — all-time leaderboard showing next rival just 12 points away

Don't get
overtaken.

Don't Touch Red

Free · iOS · No ads

Download on the App Store

The screens

Seven screens.
One obsession.

01 — Game

Tap everything. Except red.

Four columns. One rule.

Tiles scroll upward across a 4-column grid in five colours — cyan, purple, white, green, blue — plus red. Tap anything that enters the active lane at the bottom of the screen. Except red. Two ways to die: touch red, or fail to tap a safe tile before it exits the lane. Both are instant. Score lives top-right; a combo multiplier climbs in red on the top-left as consecutive hits stack up. Speed escalates through four phases: tutorial-easy in the first ten seconds, then steadily toward the physiological reaction-time limit at ninety. The second death is the first addiction.

Red → instant deathMiss safe → instant death5 safe colours4-phase speed curveCombo multiplier60 fps · object-pooled

02 — Fail

One slip ends it all.

The moment that shares itself.

Touch red once and the screen flares. The tile pulses with a warm burst. A score card slides up from the bottom in under a second — your final score, large, flanked by a delta: "+24 pts · new best" in green, or "14 pts from your best" in neutral. An amber Try Again button fills the lower half. A share icon sits quietly in the corner. The game over screen is the most-seen screen in the app. It's designed to look good as a three-second TikTok clip before it's designed to look good as a game screen.

Red flash on deathScore card · slide-upPB delta · green or neutralTry Again · prominentShare · one tap≤ 1s death-to-retry

03 — Ranks

Climb the global board.

Daily. All-time. Friends.

Three tabs — Daily, All-Time, Friends — with a visual podium for the top three and a scrollable ranked list below. Your row is always highlighted, no matter where you sit. A taunt strip at the bottom tells you exactly how many points separate you from the person above. Daily rankings reset every 24 hours, which means the competition resets with them. High-intent players come back each morning.

Daily · All-Time · FriendsVisual podium · top 3Your row always visibleGap taunt strip24h daily reset

04 — Menu

One rule. Infinite rage.

One tap from playing.

The wordmark — DON'T / TOUCH / RED — where "RED" is in red and nothing else is. Your personal best, large. A PLAY button that fills most of the screen. A Daily Challenger section below it, with a daily rank position. Two secondary nav icons at the very bottom: Leaderboard and Settings. The menu earns its simplicity — every element that isn't the play button exists to remind you why you're opening the app again.

Personal best · prominentDaily Challenger sectionSingle CTA · PLAYLeaderboard · Settings nav

05 — Settings

Tuned to your reflexes.

Every toggle you need.

Preferences screen, two groups. Gameplay: Sound (tap tones with per-colour pitch variation), Haptics (per-tile pulse), Adaptive Difficulty, and Colorblind Aid — a mode that adds shape differentiation to the red tile so colour-blind players can compete on equal terms. About: Language, Rate Don't Touch Red, Tell a Friend. Nothing padded.

Sound · per-colour pitchHaptics · per-tile pulseAdaptive difficultyColorblind aidLanguageRate · Tell a friend

06 — Endurance

How long can you last?

Speed ramp. Hold your nerve.

Past the sixty-second mark the game enters its hardest phase — tile speed approaches the physiological reaction-time limit of around 250ms. Scores above 300 sit in elite territory; above 500 is a clip worth posting. The same 4-column grid, the same rules, the same instant death on red — but at this speed, pattern recognition has replaced conscious thought.

Phase 4 speed · 60s+~250ms reaction windowScore 300+ · eliteSame rules · higher stakes

07 — Rivalry

Don't get overtaken.

You're always a few points away.

The leaderboard is designed to feel winnable. The gap to the next player is always shown, never hidden. “You're 30 pts behind siel · beat them →” is a one-tap challenge. All-Time shows the full record; Daily gives everyone a fair start every morning. Friends makes it personal. The three tabs together create a full competitive loop — from daily grind to long-game record-chasing.

Gap always shownOne-tap challengeAll-Time · Daily · FriendsFull competitive loop

Privacy Policy

Your data,
plainly stated.

Effective date: 3 June 2026 · Version 1.0 · Don't Touch Red

Who we are

Don't Touch Red is published by Code Craft Studios, an Amsterdam-based mobile app studio (“we”, “us”, “our”). Questions: studio@codecraftstudios.io.

Data we do not collect

Don't Touch Red does not require an account. We do not collect your name, email address, or any data you type. The app has no analytics, no advertising, and no third-party tracking SDKs. We don't operate a server that receives your data.

What stays on your device

These are saved locally on your iPhone (in the app's own storage) and are never sent to us: your best score and current streak; your settings (sound, haptics, colorblind aid). Deleting the app removes this data.

Game Center (optional)

If you sign in to Apple Game Center, your scores and Game Center identity are used to show leaderboards and the daily challenge ranking. This is handled entirely by Apple under Apple's Privacy Policy. We only display the rank, score, and display name Apple provides. You can turn Game Center off in iOS Settings.

Sharing a replay or score

The optional Share and Share replay features use Apple's standard share sheet. A replay is recorded locally on your device, only when you tap to start it, and is shared only to the destination you choose. We never receive it.

Colorblind Aid feature

The Colorblind Aid setting alters tile visuals to assist players with colour vision deficiencies. This setting is stored locally on your device only and is not transmitted to us or any third party.

Children

Don't Touch Red is rated 4+ and suitable for all ages. Because we collect no personal data from anyone, we collect none from children either (consistent with GDPR and COPPA).

Your rights (GDPR / EEA)

As an EU studio we're GDPR-native. Since we hold no personal data about you, there is nothing on our side to access, correct, export, or delete. Any data tied to Apple Game Center is controlled by Apple — exercise those rights through your Apple ID.

Contact

studio@codecraftstudios.io · Code Craft Studios, Amsterdam, Netherlands